Research on the Open World System of Metaverse Content <Ready Player One>open accessResearch on the Open World System of Metaverse Content <Ready Player One>
- Other Titles
- Research on the Open World System of Metaverse Content <Ready Player One>
- Authors
- 이정우; 정진헌
- Issue Date
- Dec-2023
- Publisher
- 국제문화기술진흥원
- Keywords
- Metaverse; Platform; Ready Play One; Open World; Virtual Worlds
- Citation
- The International Journal of Advanced Culture Technology, v.11, no.4, pp 322 - 327
- Pages
- 6
- Indexed
- KCI
- Journal Title
- The International Journal of Advanced Culture Technology
- Volume
- 11
- Number
- 4
- Start Page
- 322
- End Page
- 327
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/20783
- DOI
- 10.17703/IJACT.2023.11.4.322
- ISSN
- 2288-7202
2288-7318
- Abstract
- Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusing on [Ready Player One]. One of the common features of the metaverse platform in [Ready Player One] and the platforms currently in use is the concept of open world. This is a feature that goes beyond simply moving around in a virtual world and allows users to freely reset, participate in, and control the environment. This innovative concept is a hallmark of metaverse platforms, and it is becoming increasingly important and influential. Through this study, we focused on the [open world system] of the platform in the movie and the modern metaverse platform, and suggested and studied how the scalability of the metaverse will present a turning point in the future.
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Collections - Graduate School of Digital Image & Contents > Department of Multimedia > 1. Journal Articles

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