Cited 0 time in
Research on the Open World System of Metaverse Content <Ready Player One>
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 이정우 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T09:00:42Z | - |
| dc.date.available | 2024-08-08T09:00:42Z | - |
| dc.date.issued | 2023-12 | - |
| dc.identifier.issn | 2288-7202 | - |
| dc.identifier.issn | 2288-7318 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/20783 | - |
| dc.description.abstract | Recent advances in augmented reality (AR) and virtual reality (VR) technologies have led to a significant increase in metaverse platforms. Metaverses are setting a new direction for the digital world. This paper examines the phenomenon of virtual worlds that are becoming an issue these days, focusing on [Ready Player One]. One of the common features of the metaverse platform in [Ready Player One] and the platforms currently in use is the concept of open world. This is a feature that goes beyond simply moving around in a virtual world and allows users to freely reset, participate in, and control the environment. This innovative concept is a hallmark of metaverse platforms, and it is becoming increasingly important and influential. Through this study, we focused on the [open world system] of the platform in the movie and the modern metaverse platform, and suggested and studied how the scalability of the metaverse will present a turning point in the future. | - |
| dc.format.extent | 6 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 국제문화기술진흥원 | - |
| dc.title | Research on the Open World System of Metaverse Content <Ready Player One> | - |
| dc.title.alternative | Research on the Open World System of Metaverse Content <Ready Player One> | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.17703/IJACT.2023.11.4.322 | - |
| dc.identifier.bibliographicCitation | The International Journal of Advanced Culture Technology, v.11, no.4, pp 322 - 327 | - |
| dc.citation.title | The International Journal of Advanced Culture Technology | - |
| dc.citation.volume | 11 | - |
| dc.citation.number | 4 | - |
| dc.citation.startPage | 322 | - |
| dc.citation.endPage | 327 | - |
| dc.identifier.kciid | ART003035134 | - |
| dc.description.isOpenAccess | Y | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Metaverse | - |
| dc.subject.keywordAuthor | Platform | - |
| dc.subject.keywordAuthor | Ready Play One | - |
| dc.subject.keywordAuthor | Open World | - |
| dc.subject.keywordAuthor | Virtual Worlds | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
30, Pildong-ro 1-gil, Jung-gu, Seoul, 04620, Republic of Korea+82-2-2260-3114
Copyright(c) 2023 DONGGUK UNIVERSITY. ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.
