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Study on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling GamesStudy on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling Games

Other Titles
Study on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling Games
Authors
Qi Yi정진헌
Issue Date
May-2023
Publisher
한국인터넷방송통신학회
Keywords
The fourth Wall; Player Experience; Side-scrolling Game; Sense of Control; alienation effect
Citation
The International Journal of Internet, Broadcasting and Communication, v.15, no.2, pp 118 - 123
Pages
6
Indexed
KCI
Journal Title
The International Journal of Internet, Broadcasting and Communication
Volume
15
Number
2
Start Page
118
End Page
123
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/20178
DOI
10.7236/IJIBC.2023.15.2.118
ISSN
2288-4920
2288-4939
Abstract
With the continuous development of emerging technologies represented by VR technology, many game developers are declaring that they are constantly trying to break the "fourth wall" and break the boundaries between virtual and reality to create game immersion for players. new game. But for many gamers, a strong sense of immersion is not the focus of their pursuit. The sense of control and safe exploration during the game is also the game experience that many gamers are pursuing. Moreover, there is ambiguity in the definition of the concept of breaking the fourth wall in the field of academic theory. The purpose of breaking the fourth wall was to separate the real world from the virtual world, to remind the audience that the actors and the audience are in two different worlds, and to trigger the audience's thinking about drama and deeper philosophy. But in the current game, it has become a blurring of the boundary between virtual and reality, pulling players into the virtual world, and focusing on the immersive experience. In this paper, we will first sort out the concept of "breaking the fourth wall", and then conduct a comparative analysis of horizontal scroll games and VR games, and conclude that the "fourth wall" has an impact on players Great conclusion.
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