Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Study on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling Games

Full metadata record
DC Field Value Language
dc.contributor.authorQi Yi-
dc.contributor.author정진헌-
dc.date.accessioned2024-08-08T08:01:32Z-
dc.date.available2024-08-08T08:01:32Z-
dc.date.issued2023-05-
dc.identifier.issn2288-4920-
dc.identifier.issn2288-4939-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/20178-
dc.description.abstractWith the continuous development of emerging technologies represented by VR technology, many game developers are declaring that they are constantly trying to break the "fourth wall" and break the boundaries between virtual and reality to create game immersion for players. new game. But for many gamers, a strong sense of immersion is not the focus of their pursuit. The sense of control and safe exploration during the game is also the game experience that many gamers are pursuing. Moreover, there is ambiguity in the definition of the concept of breaking the fourth wall in the field of academic theory. The purpose of breaking the fourth wall was to separate the real world from the virtual world, to remind the audience that the actors and the audience are in two different worlds, and to trigger the audience's thinking about drama and deeper philosophy. But in the current game, it has become a blurring of the boundary between virtual and reality, pulling players into the virtual world, and focusing on the immersive experience. In this paper, we will first sort out the concept of "breaking the fourth wall", and then conduct a comparative analysis of horizontal scroll games and VR games, and conclude that the "fourth wall" has an impact on players Great conclusion.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisher한국인터넷방송통신학회-
dc.titleStudy on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling Games-
dc.title.alternativeStudy on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling Games-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.7236/IJIBC.2023.15.2.118-
dc.identifier.bibliographicCitationThe International Journal of Internet, Broadcasting and Communication, v.15, no.2, pp 118 - 123-
dc.citation.titleThe International Journal of Internet, Broadcasting and Communication-
dc.citation.volume15-
dc.citation.number2-
dc.citation.startPage118-
dc.citation.endPage123-
dc.identifier.kciidART002964514-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorThe fourth Wall-
dc.subject.keywordAuthorPlayer Experience-
dc.subject.keywordAuthorSide-scrolling Game-
dc.subject.keywordAuthorSense of Control-
dc.subject.keywordAuthoralienation effect-
Files in This Item
There are no files associated with this item.
Appears in
Collections
Graduate School of Digital Image & Contents > Department of Multimedia > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Chung, Jean Hun photo

Chung, Jean Hun
Graduate School of Digital Image & Contents (Department of Multimedia)
Read more

Altmetrics

Total Views & Downloads

BROWSE