A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -
- Other Titles
- A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -
- Authors
- JinXuan Zhao; 선심이; 정진헌
- Issue Date
- Jun-2023
- Publisher
- 한국인터넷방송통신학회
- Keywords
- Unreal Engine; 3ds Max; Real-time Rendering; Digital Art; Morten Lasskogen; Efficient Production
- Citation
- The International Journal of Advanced Smart Convergence, v.12, no.2, pp 96 - 101
- Pages
- 6
- Indexed
- KCI
- Journal Title
- The International Journal of Advanced Smart Convergence
- Volume
- 12
- Number
- 2
- Start Page
- 96
- End Page
- 101
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/20157
- DOI
- 10.7236/IJASC.2023.12.2.96
- ISSN
- 2288-2847
2288-2855
- Abstract
- Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.
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- Appears in
Collections - Graduate School of Digital Image & Contents > Department of Multimedia > 1. Journal Articles

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