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A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -

Other Titles
A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -
Authors
JinXuan Zhao선심이정진헌
Issue Date
Jun-2023
Publisher
한국인터넷방송통신학회
Keywords
Unreal Engine; 3ds Max; Real-time Rendering; Digital Art; Morten Lasskogen; Efficient Production
Citation
The International Journal of Advanced Smart Convergence, v.12, no.2, pp 96 - 101
Pages
6
Indexed
KCI
Journal Title
The International Journal of Advanced Smart Convergence
Volume
12
Number
2
Start Page
96
End Page
101
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/20157
DOI
10.7236/IJASC.2023.12.2.96
ISSN
2288-2847
2288-2855
Abstract
Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.
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