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A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -

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dc.contributor.authorJinXuan Zhao-
dc.contributor.author선심이-
dc.contributor.author정진헌-
dc.date.accessioned2024-08-08T08:01:28Z-
dc.date.available2024-08-08T08:01:28Z-
dc.date.issued2023-06-
dc.identifier.issn2288-2847-
dc.identifier.issn2288-2855-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/20157-
dc.description.abstractDigital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisher한국인터넷방송통신학회-
dc.titleA Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology --
dc.title.alternativeA Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology --
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.7236/IJASC.2023.12.2.96-
dc.identifier.bibliographicCitationThe International Journal of Advanced Smart Convergence, v.12, no.2, pp 96 - 101-
dc.citation.titleThe International Journal of Advanced Smart Convergence-
dc.citation.volume12-
dc.citation.number2-
dc.citation.startPage96-
dc.citation.endPage101-
dc.identifier.kciidART002969445-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorUnreal Engine-
dc.subject.keywordAuthor3ds Max-
dc.subject.keywordAuthorReal-time Rendering-
dc.subject.keywordAuthorDigital Art-
dc.subject.keywordAuthorMorten Lasskogen-
dc.subject.keywordAuthorEfficient Production-
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