A Study on Visual Programming Platform Design for VR/AR SW Education
- Authors
- Joo, H.-J.; Song, H.-B.; Park, M.-K.
- Issue Date
- 2019
- Publisher
- Springer Verlag
- Keywords
- AR; Education; In-VR; Visual programing platform; VR
- Citation
- Lecture Notes in Electrical Engineering, v.542, pp 560 - 565
- Pages
- 6
- Indexed
- SCOPUS
- Journal Title
- Lecture Notes in Electrical Engineering
- Volume
- 542
- Start Page
- 560
- End Page
- 565
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/8553
- DOI
- 10.1007/978-981-13-3648-5_65
- ISSN
- 1876-1100
1876-1119
- Abstract
- In recent years, interest in VR and AR has been growing, and games that incorporate AR technology called Pokemon have attracted worldwide attention. In recent years, it has also become a familiar term for general users, such as supporting AR functions in smartphones. This phenomenon will continue and is accepted as a new technology that will change our future. In this paper, we provide a Visual Programming development environment that enables 3D editing and interaction editing in In-VR environment so that VR/AR contents can be prototyped easily for general users and children. We implemented the platform to study whether it is valid or not. © 2019, Springer Nature Singapore Pte Ltd.
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- Appears in
Collections - College of Engineering > Division of Computer and Telecommunication Engineering > 1. Journal Articles

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