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A Study on Visual Programming Platform Design for VR/AR SW Education

Authors
Joo, H.-J.Song, H.-B.Park, M.-K.
Issue Date
2019
Publisher
Springer Verlag
Keywords
AR; Education; In-VR; Visual programing platform; VR
Citation
Lecture Notes in Electrical Engineering, v.542, pp 560 - 565
Pages
6
Indexed
SCOPUS
Journal Title
Lecture Notes in Electrical Engineering
Volume
542
Start Page
560
End Page
565
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/8553
DOI
10.1007/978-981-13-3648-5_65
ISSN
1876-1100
1876-1119
Abstract
In recent years, interest in VR and AR has been growing, and games that incorporate AR technology called Pokemon have attracted worldwide attention. In recent years, it has also become a familiar term for general users, such as supporting AR functions in smartphones. This phenomenon will continue and is accepted as a new technology that will change our future. In this paper, we provide a Visual Programming development environment that enables 3D editing and interaction editing in In-VR environment so that VR/AR contents can be prototyped easily for general users and children. We implemented the platform to study whether it is valid or not. © 2019, Springer Nature Singapore Pte Ltd.
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