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A Study on Visual Programming Platform Design for VR/AR SW Education

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dc.contributor.authorJoo, H.-J.-
dc.contributor.authorSong, H.-B.-
dc.contributor.authorPark, M.-K.-
dc.date.accessioned2023-04-28T05:42:00Z-
dc.date.available2023-04-28T05:42:00Z-
dc.date.issued2019-
dc.identifier.issn1876-1100-
dc.identifier.issn1876-1119-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/8553-
dc.description.abstractIn recent years, interest in VR and AR has been growing, and games that incorporate AR technology called Pokemon have attracted worldwide attention. In recent years, it has also become a familiar term for general users, such as supporting AR functions in smartphones. This phenomenon will continue and is accepted as a new technology that will change our future. In this paper, we provide a Visual Programming development environment that enables 3D editing and interaction editing in In-VR environment so that VR/AR contents can be prototyped easily for general users and children. We implemented the platform to study whether it is valid or not. © 2019, Springer Nature Singapore Pte Ltd.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisherSpringer Verlag-
dc.titleA Study on Visual Programming Platform Design for VR/AR SW Education-
dc.typeArticle-
dc.publisher.location독일-
dc.identifier.doi10.1007/978-981-13-3648-5_65-
dc.identifier.scopusid2-s2.0-85066043415-
dc.identifier.bibliographicCitationLecture Notes in Electrical Engineering, v.542, pp 560 - 565-
dc.citation.titleLecture Notes in Electrical Engineering-
dc.citation.volume542-
dc.citation.startPage560-
dc.citation.endPage565-
dc.type.docTypeConference Paper-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordAuthorAR-
dc.subject.keywordAuthorEducation-
dc.subject.keywordAuthorIn-VR-
dc.subject.keywordAuthorVisual programing platform-
dc.subject.keywordAuthorVR-
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