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Stereo-GS: Online 3D Gaussian Splatting Mapping Using Stereo Depth Estimationopen access

Authors
Park, JunkyuLee, ByeonggwonLee, SanggiSong, Soohwan
Issue Date
Nov-2025
Publisher
MDPI
Keywords
3D Gaussian Splatting; SLAM; stereo depth estimation; online mapping; neural rendering
Citation
Electronics, v.14, no.22, pp 1 - 14
Pages
14
Indexed
SCIE
SCOPUS
Journal Title
Electronics
Volume
14
Number
22
Start Page
1
End Page
14
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/62279
DOI
10.3390/electronics14224436
ISSN
2079-9292
2079-9292
Abstract
We present Stereo-GS, a real-time system for online 3D Gaussian Splatting (3DGS) that reconstructs photorealistic 3D scenes from streaming stereo pairs. Unlike prior offline 3DGS methods that require dense multi-view input or precomputed depth, Stereo-GS estimates metrically accurate depth maps directly from rectified stereo geometry, enabling progressive, globally consistent reconstruction. The frontend combines a stereo implementation of DROID-SLAM for robust tracking and keyframe selection with FoundationStereo, a generalizable stereo network that needs no scene-specific fine-tuning. A two-stage filtering pipeline improves depth reliability by removing outliers using a variance-based refinement filter followed by a multi-view consistency check. In the backend, we selectively initialize new Gaussians in under-represented regions flagged by low PSNR during rendering and continuously optimize them via differentiable rendering. To maintain global coherence with minimal overhead, we apply a lightweight rigid alignment after periodic bundle adjustment. On EuRoC and TartanAir, Stereo-GS attains state-of-the-art performance, improving average PSNR by 0.22 dB and 2.45 dB over the best baseline, respectively. Together with superior visual quality, these results show that Stereo-GS delivers high-fidelity, geometrically accurate 3D reconstructions suitable for real-time robotics, navigation, and immersive AR/VR applications.
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Song, Soo Hwan
College of Advanced Convergence Engineering (Department of Computer Science and Artificial Intelligence)
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