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Stereo-GS: Online 3D Gaussian Splatting Mapping Using Stereo Depth Estimation

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dc.contributor.authorPark, Junkyu-
dc.contributor.authorLee, Byeonggwon-
dc.contributor.authorLee, Sanggi-
dc.contributor.authorSong, Soohwan-
dc.date.accessioned2025-12-10T03:01:12Z-
dc.date.available2025-12-10T03:01:12Z-
dc.date.issued2025-11-
dc.identifier.issn2079-9292-
dc.identifier.issn2079-9292-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/62279-
dc.description.abstractWe present Stereo-GS, a real-time system for online 3D Gaussian Splatting (3DGS) that reconstructs photorealistic 3D scenes from streaming stereo pairs. Unlike prior offline 3DGS methods that require dense multi-view input or precomputed depth, Stereo-GS estimates metrically accurate depth maps directly from rectified stereo geometry, enabling progressive, globally consistent reconstruction. The frontend combines a stereo implementation of DROID-SLAM for robust tracking and keyframe selection with FoundationStereo, a generalizable stereo network that needs no scene-specific fine-tuning. A two-stage filtering pipeline improves depth reliability by removing outliers using a variance-based refinement filter followed by a multi-view consistency check. In the backend, we selectively initialize new Gaussians in under-represented regions flagged by low PSNR during rendering and continuously optimize them via differentiable rendering. To maintain global coherence with minimal overhead, we apply a lightweight rigid alignment after periodic bundle adjustment. On EuRoC and TartanAir, Stereo-GS attains state-of-the-art performance, improving average PSNR by 0.22 dB and 2.45 dB over the best baseline, respectively. Together with superior visual quality, these results show that Stereo-GS delivers high-fidelity, geometrically accurate 3D reconstructions suitable for real-time robotics, navigation, and immersive AR/VR applications.-
dc.format.extent14-
dc.language영어-
dc.language.isoENG-
dc.publisherMDPI-
dc.titleStereo-GS: Online 3D Gaussian Splatting Mapping Using Stereo Depth Estimation-
dc.typeArticle-
dc.publisher.location스위스-
dc.identifier.doi10.3390/electronics14224436-
dc.identifier.scopusid2-s2.0-105023090693-
dc.identifier.wosid001623705200001-
dc.identifier.bibliographicCitationElectronics, v.14, no.22, pp 1 - 14-
dc.citation.titleElectronics-
dc.citation.volume14-
dc.citation.number22-
dc.citation.startPage1-
dc.citation.endPage14-
dc.type.docTypeArticle-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaPhysics-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryPhysics, Applied-
dc.subject.keywordPlusVERSATILE-
dc.subject.keywordPlusSLAM-
dc.subject.keywordAuthor3D Gaussian Splatting-
dc.subject.keywordAuthorSLAM-
dc.subject.keywordAuthorstereo depth estimation-
dc.subject.keywordAuthoronline mapping-
dc.subject.keywordAuthorneural rendering-
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Song, Soo Hwan
College of Advanced Convergence Engineering (Department of Computer Science and Artificial Intelligence)
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