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Stereo-GS: Online 3D Gaussian Splatting Mapping Using Stereo Depth Estimation
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Park, Junkyu | - |
| dc.contributor.author | Lee, Byeonggwon | - |
| dc.contributor.author | Lee, Sanggi | - |
| dc.contributor.author | Song, Soohwan | - |
| dc.date.accessioned | 2025-12-10T03:01:12Z | - |
| dc.date.available | 2025-12-10T03:01:12Z | - |
| dc.date.issued | 2025-11 | - |
| dc.identifier.issn | 2079-9292 | - |
| dc.identifier.issn | 2079-9292 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/62279 | - |
| dc.description.abstract | We present Stereo-GS, a real-time system for online 3D Gaussian Splatting (3DGS) that reconstructs photorealistic 3D scenes from streaming stereo pairs. Unlike prior offline 3DGS methods that require dense multi-view input or precomputed depth, Stereo-GS estimates metrically accurate depth maps directly from rectified stereo geometry, enabling progressive, globally consistent reconstruction. The frontend combines a stereo implementation of DROID-SLAM for robust tracking and keyframe selection with FoundationStereo, a generalizable stereo network that needs no scene-specific fine-tuning. A two-stage filtering pipeline improves depth reliability by removing outliers using a variance-based refinement filter followed by a multi-view consistency check. In the backend, we selectively initialize new Gaussians in under-represented regions flagged by low PSNR during rendering and continuously optimize them via differentiable rendering. To maintain global coherence with minimal overhead, we apply a lightweight rigid alignment after periodic bundle adjustment. On EuRoC and TartanAir, Stereo-GS attains state-of-the-art performance, improving average PSNR by 0.22 dB and 2.45 dB over the best baseline, respectively. Together with superior visual quality, these results show that Stereo-GS delivers high-fidelity, geometrically accurate 3D reconstructions suitable for real-time robotics, navigation, and immersive AR/VR applications. | - |
| dc.format.extent | 14 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | MDPI | - |
| dc.title | Stereo-GS: Online 3D Gaussian Splatting Mapping Using Stereo Depth Estimation | - |
| dc.type | Article | - |
| dc.publisher.location | 스위스 | - |
| dc.identifier.doi | 10.3390/electronics14224436 | - |
| dc.identifier.scopusid | 2-s2.0-105023090693 | - |
| dc.identifier.wosid | 001623705200001 | - |
| dc.identifier.bibliographicCitation | Electronics, v.14, no.22, pp 1 - 14 | - |
| dc.citation.title | Electronics | - |
| dc.citation.volume | 14 | - |
| dc.citation.number | 22 | - |
| dc.citation.startPage | 1 | - |
| dc.citation.endPage | 14 | - |
| dc.type.docType | Article | - |
| dc.description.isOpenAccess | Y | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Computer Science | - |
| dc.relation.journalResearchArea | Engineering | - |
| dc.relation.journalResearchArea | Physics | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
| dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
| dc.relation.journalWebOfScienceCategory | Physics, Applied | - |
| dc.subject.keywordPlus | VERSATILE | - |
| dc.subject.keywordPlus | SLAM | - |
| dc.subject.keywordAuthor | 3D Gaussian Splatting | - |
| dc.subject.keywordAuthor | SLAM | - |
| dc.subject.keywordAuthor | stereo depth estimation | - |
| dc.subject.keywordAuthor | online mapping | - |
| dc.subject.keywordAuthor | neural rendering | - |
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