A Case Study of Intellectual Property Rights Using Animation Characters애니메이션 캐릭터를 활용한 Intellectual Property 사례 연구
- Other Titles
- 애니메이션 캐릭터를 활용한 Intellectual Property 사례 연구
- Authors
- 강천천; 정진헌
- Issue Date
- Feb-2022
- Publisher
- 한국디지털정책학회
- Keywords
- Intellectual Property; 디지털 애니메이션; IP 캐릭터 이미지; 현대적 캐릭터 디자인; 캐릭터 개발; Intellectual Property; Digital Animation; IP character image; Modern Character Design,Character Development
- Citation
- 디지털융복합연구, v.20, no.2, pp 361 - 366
- Pages
- 6
- Indexed
- KCI
- Journal Title
- 디지털융복합연구
- Volume
- 20
- Number
- 2
- Start Page
- 361
- End Page
- 366
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/3624
- DOI
- 10.14400/JDC.2022.20.2.361
- ISSN
- 2713-6434
2713-6442
- Abstract
- Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.
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Collections - Graduate School of Digital Image & Contents > Department of Multimedia > 1. Journal Articles

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