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A Study on the Characterization of Otome Gamesopen accessA Study on the Characterization of Otome Games

Other Titles
A Study on the Characterization of Otome Games
Authors
XiaoHan ZhangXinyi Shan정진헌
Issue Date
Sep-2024
Publisher
국제문화기술진흥원
Keywords
Otome Games; Dating Simulation; Interactive Narrative; Immersion
Citation
The International Journal of Advanced Culture Technology, v.12, no.3, pp 284 - 289
Pages
6
Indexed
KCI
Journal Title
The International Journal of Advanced Culture Technology
Volume
12
Number
3
Start Page
284
End Page
289
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/26499
DOI
10.17703/IJACT.2024.12.3.284
ISSN
2288-7202
2288-7318
Abstract
In recent years, Otome Games, as a popular game genre, have a considerable number of players in the game market and gained high profits. This paper explores the characteristics and influence of Otome Games by analyzing the audience group characteristics, narrative structure, audiovisual design, and other aspects of Otome Games. The study shows that Otome Games attract young women through immersive relationship experiences and diversified plot directions, but there is a trend of templatization in audiovisual design. Nevertheless, the genre's emphasis on high realism and sophisticated simulation systems continues to deliver a compelling immersive experience, making these games an integral part of players' lives.
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