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Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in GamesResearch on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games

Other Titles
Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games
Authors
제예정진헌
Issue Date
Dec-2023
Publisher
한국인터넷방송통신학회
Keywords
Breaking the fourth Wall; Game; alienation effect; Immersion
Citation
The International Journal of Advanced Smart Convergence, v.12, no.4, pp 328 - 333
Pages
6
Indexed
KCI
Journal Title
The International Journal of Advanced Smart Convergence
Volume
12
Number
4
Start Page
328
End Page
333
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/20782
DOI
10.7236/IJASC.2023.12.4.328
ISSN
2288-2847
2288-2855
Abstract
Breaking the fourth wall is a very popular concept right now, and depictions of breaking the barrier between virtuality and reality are often used in game advertising. In VR games, game manufacturers describe the experience after breaking the fourth wall as an experiencer who will be completely immersed in the virtual world, as if they are actually living in the virtual world. At the same time, research in the field of traditional drama also shows that breaking the fourth wall can also bring a sense of alienation to the player, allowing the experiencer to clearly realize that he and the character are in a completely different world, and to conduct aesthetic criticism of related works of art.So why there are two completely different feelings after breaking the fourth wall will be the content of this article. This article will focus on the theoretical analysis of the relationship between two different cognitions and two completely different cognitions after breaking the fourth wall. Finally, it will be analyzed from three directions: game perspective, game art style, and different world views of the game. Finally, it was concluded that when players break the fourth wall in the game, these three factors will cause the experiencer to have two completely different cognitions.
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