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A Study on the Immersive Realities Between PC and VR Versions of <Resident Evil 4>open accessA Study on the Immersive Realities Between PC and VR Versions of <Resident Evil 4>

Other Titles
A Study on the Immersive Realities Between PC and VR Versions of <Resident Evil 4>
Authors
Mingke LyuXinyi Shan정진헌
Issue Date
Dec-2023
Publisher
국제문화기술진흥원
Keywords
<Resident Evil 4>; PC Game; VR Game; Game Development; Game Contents; User Experience
Citation
The International Journal of Advanced Culture Technology, v.11, no.4, pp 340 - 345
Pages
6
Indexed
KCI
Journal Title
The International Journal of Advanced Culture Technology
Volume
11
Number
4
Start Page
340
End Page
345
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/20774
DOI
10.17703/IJACT.2023.11.4.340
ISSN
2288-7202
2288-7318
Abstract
In recent years, the rapid development of VR technology has secured its significant position in the gaming industry. This paper selects the PC and VR versions of Resident Evil 4 as the research objects, aiming to compare the similarities and differences between these two platforms. Through this comparative study, it is evident that the PC version of the game offers most players an excellent gaming control experience through precise and flexible operations. On the other hand, the VR version not only achieves immersive gameplay through virtual reality technology but also delivers more impressive visual effects to players. However, in comparison to the traditional PC version, the VR version incurs higher development costs, necessitating the production team to invest more resources to optimize the gaming experience and strike a better balance between immersion and playability. In conclusion, this study provides a valuable reference for game developers, assisting them in meeting the diverse needs of player groups and enhancing game playability and user satisfaction.
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