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A Study on the Effective Production of Game Weapons Using Zbrushopen accessA Study on the Effective Production of Game Weapons Using Zbrush

Other Titles
A Study on the Effective Production of Game Weapons Using Zbrush
Authors
YunChao YangXinyi ShanJeanhun Chung
Issue Date
Jun-2023
Publisher
국제문화기술진흥원
Keywords
ZBrush; Digital Sculpting; Game Content; Game Development; 3D Weapons; Next-Generation Games
Citation
The International Journal of Advanced Culture Technology, v.11, no.2, pp 397 - 402
Pages
6
Indexed
KCI
Journal Title
The International Journal of Advanced Culture Technology
Volume
11
Number
2
Start Page
397
End Page
402
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/20161
DOI
10.17703/IJACT.2023.11.2.397
ISSN
2288-7202
2288-7318
Abstract
With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, low-to-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.
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