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A Comparative Study on the Game Experience of VR Horror Games and Side Scrolling Horror Games

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dc.contributor.authorQi Yi-
dc.contributor.author정진헌-
dc.date.accessioned2024-08-08T08:01:28Z-
dc.date.available2024-08-08T08:01:28Z-
dc.date.issued2023-06-
dc.identifier.issn2288-7202-
dc.identifier.issn2288-7318-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/20158-
dc.description.abstractSince 2017, the application of VR technology in the game field has become more and more extensive, and more and more scholars have conducted research on VR games, especially VR horror games. This article will conduct research on VR horror games and scrolling scroll games through comparative analysis, and believes that VR horror games are much stronger than side scrolling scrolling games in terms of immersion. However, due to its unique flat third-person perspective, completely different operation methods and the existence of ‘the fourth wall in side-scrolling horror games, Players can clearly realize that they are in an absolutely safe environment, and that they are just manipulators of game characters, not experiencers of terrorist events, so players will not receive excessive fright. Therefore, this article believes that the number of players who like side-scrolling horror games with certain horror elements is greater than the number of players who like pure VR horror games.Many traditional games in this paper have their own advantages in many aspects. For example, many traditional games such as horizontal games also have good development prospects in the future. We should promote the research on games in the academic community from multiple angles, not limited to popular VR games.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisher국제문화기술진흥원-
dc.titleA Comparative Study on the Game Experience of VR Horror Games and Side Scrolling Horror Games-
dc.title.alternativeA Comparative Study on the Game Experience of VR Horror Games and Side Scrolling Horror Games-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.17703/IJACT.2023.11.2.415-
dc.identifier.bibliographicCitationThe International Journal of Advanced Culture Technology, v.11, no.2, pp 415 - 420-
dc.citation.titleThe International Journal of Advanced Culture Technology-
dc.citation.volume11-
dc.citation.number2-
dc.citation.startPage415-
dc.citation.endPage420-
dc.identifier.kciidART002970695-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorSide- Scroll game-
dc.subject.keywordAuthorVR game-
dc.subject.keywordAuthorHorror-
dc.subject.keywordAuthorThe Fourth Wall-
dc.subject.keywordAuthorGame Experience-
dc.subject.keywordAuthorDistance-
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