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Interface for VR, MR and AR Based on Eye-Tracking Sensor Technology

Authors
Park, P.-W.Song, H.-B.Joo, H.-J.
Issue Date
2019
Publisher
Springer Verlag
Keywords
Eye tracking sensor; User interface; Virtual reality
Citation
Lecture Notes in Electrical Engineering, v.542, pp 566 - 570
Pages
5
Indexed
SCOPUS
Journal Title
Lecture Notes in Electrical Engineering
Volume
542
Start Page
566
End Page
570
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/8552
DOI
10.1007/978-981-13-3648-5_66
ISSN
1876-1100
1876-1119
Abstract
Virtual Reality (VR) was a technology proposed in the 1950s, but VR devices and content have been actively spreading in recent years. However, due to the recent development of computing technology, a device capable of tracking user behavior in a small size has appeared, so that VR content that interacts with a user It was able to appear. In addition, since VR is extended to AR and MR, it can be used in all three virtual environments and requires efficient user interface (UI). In this paper, we propose a UI based on the Eye-tracking sensor technology. Eye-tracking sensor-based UI not only allows users to directly control the controller, but also dramatically lowers the time spent on simple operations, while also reducing the need for a dedicated controller by allowing a wide variety of controllers to be used in combination. © 2019, Springer Nature Singapore Pte Ltd.
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