Interface for VR, MR and AR Based on Eye-Tracking Sensor Technology
- Authors
- Park, P.-W.; Song, H.-B.; Joo, H.-J.
- Issue Date
- 2019
- Publisher
- Springer Verlag
- Keywords
- Eye tracking sensor; User interface; Virtual reality
- Citation
- Lecture Notes in Electrical Engineering, v.542, pp 566 - 570
- Pages
- 5
- Indexed
- SCOPUS
- Journal Title
- Lecture Notes in Electrical Engineering
- Volume
- 542
- Start Page
- 566
- End Page
- 570
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/8552
- DOI
- 10.1007/978-981-13-3648-5_66
- ISSN
- 1876-1100
1876-1119
- Abstract
- Virtual Reality (VR) was a technology proposed in the 1950s, but VR devices and content have been actively spreading in recent years. However, due to the recent development of computing technology, a device capable of tracking user behavior in a small size has appeared, so that VR content that interacts with a user It was able to appear. In addition, since VR is extended to AR and MR, it can be used in all three virtual environments and requires efficient user interface (UI). In this paper, we propose a UI based on the Eye-tracking sensor technology. Eye-tracking sensor-based UI not only allows users to directly control the controller, but also dramatically lowers the time spent on simple operations, while also reducing the need for a dedicated controller by allowing a wide variety of controllers to be used in combination. © 2019, Springer Nature Singapore Pte Ltd.
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Collections - College of Engineering > Division of Computer and Telecommunication Engineering > 1. Journal Articles

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