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VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 -『자산어보』 의 해양공간을 중심으로A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』

Other Titles
A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』
Authors
김상남이영숙
Issue Date
Apr-2020
Publisher
한국멀티미디어학회
Keywords
Spatial Simulacr; Virtual Space; Jasan-urbo; VR Content Development
Citation
멀티미디어학회논문지, v.23, no.4, pp 558 - 565
Pages
8
Indexed
KCI
Journal Title
멀티미디어학회논문지
Volume
23
Number
4
Start Page
558
End Page
565
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/6737
ISSN
1229-7771
Abstract
In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.
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