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User Experience of Game Character Design Using Traditional Cultural Elements
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 전원설 | - |
| dc.contributor.author | 선심이 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2026-03-05T07:00:17Z | - |
| dc.date.available | 2026-03-05T07:00:17Z | - |
| dc.date.issued | 2026-02 | - |
| dc.identifier.issn | 1598-2009 | - |
| dc.identifier.issn | 2287-738X | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/63898 | - |
| dc.description.abstract | This study analyzed the representation methods in game character design using traditional cultural elements across three aspects: realistic, modern, and creative representations. Players’ responses were categorized into perceptual, acceptance, and evaluative attitudes via an online survey. Differences were tested using independent-samples t-tests, one-way ANOVA, and linear regression. Perceptual attitudes differed significantly by gender, whereas acceptance attitudes were strongly associated with immersion time. Evaluations were more positive when the designs balanced cultural authenticity with creativity. This study aims to make a small but meaningful contribution to the traditional-culture-based game character design industry by providing more specific, objective evidence for the efficient use of traditional elements in character-production workflows. | - |
| dc.format.extent | 9 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국디지털콘텐츠학회 | - |
| dc.title | User Experience of Game Character Design Using Traditional Cultural Elements | - |
| dc.title.alternative | 전통 문화적 요소를 활용한 게임 캐릭터 디자인의 사용자 경험에 관한 연구 | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.9728/dcs.2026.27.2.285 | - |
| dc.identifier.bibliographicCitation | 디지털콘텐츠학회논문지, v.27, no.2, pp 285 - 293 | - |
| dc.citation.title | 디지털콘텐츠학회논문지 | - |
| dc.citation.volume | 27 | - |
| dc.citation.number | 2 | - |
| dc.citation.startPage | 285 | - |
| dc.citation.endPage | 293 | - |
| dc.type.docType | Y | - |
| dc.identifier.kciid | ART003305622 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Game Character Design | - |
| dc.subject.keywordAuthor | Traditional Cultural Element | - |
| dc.subject.keywordAuthor | Visual Representation | - |
| dc.subject.keywordAuthor | Cultural Authenticity | - |
| dc.subject.keywordAuthor | Player Attitude | - |
| dc.subject.keywordAuthor | 게임 캐릭터 디자인 | - |
| dc.subject.keywordAuthor | 전통문화 요소 | - |
| dc.subject.keywordAuthor | 시각적 표상 | - |
| dc.subject.keywordAuthor | 문화적 진정성 | - |
| dc.subject.keywordAuthor | 플레이어 태도 | - |
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