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User Experience of Game Character Design Using Traditional Cultural Elements

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dc.contributor.author전원설-
dc.contributor.author선심이-
dc.contributor.author정진헌-
dc.date.accessioned2026-03-05T07:00:17Z-
dc.date.available2026-03-05T07:00:17Z-
dc.date.issued2026-02-
dc.identifier.issn1598-2009-
dc.identifier.issn2287-738X-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/63898-
dc.description.abstractThis study analyzed the representation methods in game character design using traditional cultural elements across three aspects: realistic, modern, and creative representations. Players’ responses were categorized into perceptual, acceptance, and evaluative attitudes via an online survey. Differences were tested using independent-samples t-tests, one-way ANOVA, and linear regression. Perceptual attitudes differed significantly by gender, whereas acceptance attitudes were strongly associated with immersion time. Evaluations were more positive when the designs balanced cultural authenticity with creativity. This study aims to make a small but meaningful contribution to the traditional-culture-based game character design industry by providing more specific, objective evidence for the efficient use of traditional elements in character-production workflows.-
dc.format.extent9-
dc.language영어-
dc.language.isoENG-
dc.publisher한국디지털콘텐츠학회-
dc.titleUser Experience of Game Character Design Using Traditional Cultural Elements-
dc.title.alternative전통 문화적 요소를 활용한 게임 캐릭터 디자인의 사용자 경험에 관한 연구-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.9728/dcs.2026.27.2.285-
dc.identifier.bibliographicCitation디지털콘텐츠학회논문지, v.27, no.2, pp 285 - 293-
dc.citation.title디지털콘텐츠학회논문지-
dc.citation.volume27-
dc.citation.number2-
dc.citation.startPage285-
dc.citation.endPage293-
dc.type.docTypeY-
dc.identifier.kciidART003305622-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorGame Character Design-
dc.subject.keywordAuthorTraditional Cultural Element-
dc.subject.keywordAuthorVisual Representation-
dc.subject.keywordAuthorCultural Authenticity-
dc.subject.keywordAuthorPlayer Attitude-
dc.subject.keywordAuthor게임 캐릭터 디자인-
dc.subject.keywordAuthor전통문화 요소-
dc.subject.keywordAuthor시각적 표상-
dc.subject.keywordAuthor문화적 진정성-
dc.subject.keywordAuthor플레이어 태도-
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