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Design Characteristics and Proposals for VR Meditation in Depression Supportive Therapy
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 소회췌 | - |
| dc.contributor.author | 정진헌 | - |
| dc.contributor.author | 선심이 | - |
| dc.date.accessioned | 2026-03-04T01:30:13Z | - |
| dc.date.available | 2026-03-04T01:30:13Z | - |
| dc.date.issued | 2026-02 | - |
| dc.identifier.issn | 1598-2009 | - |
| dc.identifier.issn | 2287-738X | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/63843 | - |
| dc.description.abstract | As application of VR technology is increasing in mental health care, its potential for the supportive treatment of depression has attracted growing attention. Meditation plays an important role in traditional non-pharmacological interventions for depression. The development of VR offers new possibilities for delivering meditative experiences. This study reviews the design features of existing VR meditation applications, and based on a synthesis of relevant literature, summarizes content design directions suitable for supportive treatment of depression across multiple dimensions. It has been found that the special needs of the patients are not fully reflected. Effective VR meditation for this population should be tailored to depressive characteristics by maintaining stable natural environments, carefully controlling sensory stimulation intensity, adopting gentle guidance rhythms, and reducing the operational burden of user interaction. Finally, this paper discusses future directions for integrating AI with VR meditation, providing new perspectives for digital mental health interventions. | - |
| dc.format.extent | 10 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국디지털콘텐츠학회 | - |
| dc.title | Design Characteristics and Proposals for VR Meditation in Depression Supportive Therapy | - |
| dc.title.alternative | 우울증 지지 치료를 위한 VR 명상 콘텐츠의 특성 및 설계 제안 연구 | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.9728/dcs.2026.27.2.325 | - |
| dc.identifier.bibliographicCitation | 디지털콘텐츠학회논문지, v.27, no.2, pp 325 - 334 | - |
| dc.citation.title | 디지털콘텐츠학회논문지 | - |
| dc.citation.volume | 27 | - |
| dc.citation.number | 2 | - |
| dc.citation.startPage | 325 | - |
| dc.citation.endPage | 334 | - |
| dc.type.docType | Y | - |
| dc.identifier.kciid | ART003305625 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Artificial Intelligence | - |
| dc.subject.keywordAuthor | Depression | - |
| dc.subject.keywordAuthor | Supportive Treatment | - |
| dc.subject.keywordAuthor | Virtual Reality | - |
| dc.subject.keywordAuthor | VR Meditation | - |
| dc.subject.keywordAuthor | 인공지능 | - |
| dc.subject.keywordAuthor | 우울증 | - |
| dc.subject.keywordAuthor | 지지적 치료 | - |
| dc.subject.keywordAuthor | 가상현실 | - |
| dc.subject.keywordAuthor | VR 명상 | - |
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