Cited 0 time in
A Study on the Integration and Innovation of Transmedia Storytelling in Content Creation
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 장소한 | - |
| dc.contributor.author | 선심이 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2025-07-31T08:30:11Z | - |
| dc.date.available | 2025-07-31T08:30:11Z | - |
| dc.date.issued | 2025-06 | - |
| dc.identifier.issn | 2765-1568 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/58794 | - |
| dc.description.abstract | In recent years, transmedia storytelling has emerged as an innovative form of content creation, offering significant opportunities for creative convergence in content design. This paper examines three representative works as case studies: the game Pokemon GO, the Marvel Cinematic Universe(MCU) film series, and the game Hogwarts Legacy. It analyzes how transmedia storytelling is achieved in content design through technological, content, and formal integration. Building on this, the paper further explores the key advantages of transmedia storytelling compared to traditional formats such as enhanced authenticity, content complementarity, and participatory engagement alongside the practical limitations it entails. The findings reveal that transmedia storytelling enriches narrative layers and experience formats by integrating the characteristics of multiple media. It also facilitates a shift in user roles from passive receivers to active participants, offering new possibilities for content innovation in the digital age, while simultaneously revealing its dependence on external media structures and communicative contexts. | - |
| dc.format.extent | 9 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국상품문화디자인학회 | - |
| dc.title | A Study on the Integration and Innovation of Transmedia Storytelling in Content Creation | - |
| dc.title.alternative | 콘텐츠 창작에서 트랜스미디어 스토리텔링의 융합과 혁신에 관한 연구 | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.18555/kicpd.2025.81.025 | - |
| dc.identifier.bibliographicCitation | 상품문화디자인학연구, no.81, pp 307 - 315 | - |
| dc.citation.title | 상품문화디자인학연구 | - |
| dc.citation.number | 81 | - |
| dc.citation.startPage | 307 | - |
| dc.citation.endPage | 315 | - |
| dc.identifier.kciid | ART003222753 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Transmedia Storytelling | - |
| dc.subject.keywordAuthor | Media Convergence | - |
| dc.subject.keywordAuthor | Content Design | - |
| dc.subject.keywordAuthor | Narrative Innovation | - |
| dc.subject.keywordAuthor | Media Integration | - |
| dc.subject.keywordAuthor | 트랜스미디어 스토리텔링 | - |
| dc.subject.keywordAuthor | 미디어 융합 | - |
| dc.subject.keywordAuthor | 콘텐츠 디자인 | - |
| dc.subject.keywordAuthor | 서사 혁신 | - |
| dc.subject.keywordAuthor | 미디어 통합 | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
30, Pildong-ro 1-gil, Jung-gu, Seoul, 04620, Republic of Korea+82-2-2260-3114
Copyright(c) 2023 DONGGUK UNIVERSITY. ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.
