A Case Study on Interactive Media Art Utilizing Touch Screens
- Authors
- 민지현; 정진헌
- Issue Date
- Nov-2024
- Publisher
- 한국인터넷방송통신학회
- Keywords
- interaction; media art; interactive media art; touchscreen; sensors; interaction
- Citation
- The International Journal of Internet, Broadcasting and Communication, v.16, no.4, pp 110 - 115
- Pages
- 6
- Indexed
- KCI
- Journal Title
- The International Journal of Internet, Broadcasting and Communication
- Volume
- 16
- Number
- 4
- Start Page
- 110
- End Page
- 115
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/56386
- DOI
- 10.7236/IJIBC.2024.16.4.110
- ISSN
- 2288-4920
2288-4939
- Abstract
- Interactive media art is a contemporary art form that fundamentally relies on the active participation and interaction of visitors to reach its full potential. This art form is intricately connected to the ongoing advancements in touchscreen technology, which serve as the primary interface through which audiences engage with the artwork. Unlike traditional static art forms, interactive media art transforms visitors into active participants, whose interactions are essential for completing and continuously evolving the artistic experience. Artists and groups such as TeamLab and Miguel Chevalier are at the forefront of this innovative approach, using touchscreen technology to create immersive, dynamic environments. In these installations, visitors engage with the art through touch, gesture, and movement, which in turn influences and transforms the artwork in real time.The combination of touchscreen technology and artistic expression will redefine the boundaries of creativity. As artists continue to embrace these technological advances, audiences will experience innovative and innovative art that invites them to participate in new ways.
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- Appears in
Collections - Graduate School of Digital Image & Contents > Department of Multimedia > 1. Journal Articles

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