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Cited 1 time in webofscience Cited 2 time in scopus
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Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environmentsopen access

Authors
Seo, WoongPark, SanghunIhm, Insung
Issue Date
Jan-2022
Publisher
MDPI
Keywords
mobile distributed computing; mobile GPU ray tracing; augmented and mixed reality; space-efficient 3D scene representation; master; worker system
Citation
Sensors, v.22, no.2, pp 1 - 21
Pages
21
Indexed
SCIE
SCOPUS
Journal Title
Sensors
Volume
22
Number
2
Start Page
1
End Page
21
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/3780
DOI
10.3390/s22020491
ISSN
1424-8220
1424-8220
Abstract
Cluster computing has attracted much attention as an effective way of solving large-scale problems. However, only a few attempts have been made to explore mobile computing clusters that can be easily built using commodity smartphones and tablets. To investigate the possibility of mobile cluster-based rendering of large datasets, we developed a mobile GPU ray tracer that renders nontrivial 3D scenes with many millions of triangles at an interactive frame rate on a small-scale mobile cluster. To cope with the limited processing power and memory space, we first present an effective 3D scene representation scheme suitable for mobile GPU rendering. Then, to avoid performance impairment caused by the high latency and low bandwidth of mobile networks, we propose using a static load balancing strategy, which we found to be more appropriate for the vulnerable mobile clustering environment than a dynamic strategy. Our mobile distributed rendering system achieved a few frames per second when ray tracing 1024 x 1024 images, using only 16 low-end smartphones, for large 3D scenes, some with more than 10 million triangles. Through a conceptual demonstration, we also show that the presented rendering scheme can be effectively explored for augmenting real scene images, captured or perceived by augmented and mixed reality devices, with high quality ray-traced images.
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