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Efficient path finding in 3D games by using visibility tests with the A* algorithm

Authors
김준태
Issue Date
1-Sep-2004
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/33018
Place
스페인
Marbella, Spain
Conference Date
2004-09-01 ~ 2004-09-03
Conference Name
IASTED-International Conference on Artificial Intelligence and Soft Computing
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College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 2. Conference Papers

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College of Advanced Convergence Engineering (Department of Computer Science and Artificial Intelligence)
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