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Efficient path finding in 3D games by using visibility tests with the A* algorithm

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dc.contributor.author김준태-
dc.date.accessioned2024-10-30T01:41:18Z-
dc.date.available2024-10-30T01:41:18Z-
dc.date.issued2004-09-01-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/33018-
dc.titleEfficient path finding in 3D games by using visibility tests with the A* algorithm-
dc.typeConference-
dc.citation.conferenceNameIASTED-International Conference on Artificial Intelligence and Soft Computing-
dc.citation.conferencePlace스페인-
dc.citation.conferencePlaceMarbella, Spain-
dc.citation.conferenceDate2004-09-01 ~ 2004-09-03-
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College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 2. Conference Papers

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