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Efficient Path finding in 3D Games by using Visibility tests with the A* Algorithm

Authors
엄기현
Issue Date
1-Sep-2004
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/31647
Place
스페인
Marbella, Spain
Conference Date
2004-09-01 ~ 2005-09-03
Conference Name
IASTED-International Conference on Artificial Intelligence and Soft Computing
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