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A study on the applicability of interactive technology in VR video content production
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 유묘의해 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2023-04-27T11:40:29Z | - |
| dc.date.available | 2023-04-27T11:40:29Z | - |
| dc.date.issued | 2022-06 | - |
| dc.identifier.issn | 2288-2847 | - |
| dc.identifier.issn | 2288-2855 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/3079 | - |
| dc.description.abstract | The continuous development of virtual reality technology in the last five years has brought about a big change in the future film industry. Interactive VR movies using virtual reality technology in movies showed the result of increasing the immersion of the audience due to the characteristics of interaction. This will provide a unique opportunity for a new experience of immersion in various forms of cinema in the near future. In this paper, the interaction of narrative VR movies was studied as an example of the movie <Buddy VR>, which won the [The Best VR Experience Award] at the Venice International Film Festival, In future development, improve the scene transition, Dizziness, Ways of interaction and other questions, let the audience increase the sense of participation, immersion and curiosity when watching movies, and make watching movies a more interesting thing in life. | - |
| dc.format.extent | 6 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국인터넷방송통신학회 | - |
| dc.title | A study on the applicability of interactive technology in VR video content production | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.7236/IJASC.2022.11.2.71 | - |
| dc.identifier.bibliographicCitation | International Journal of Advanced Smart Convergence, v.11, no.2, pp 71 - 76 | - |
| dc.citation.title | International Journal of Advanced Smart Convergence | - |
| dc.citation.volume | 11 | - |
| dc.citation.number | 2 | - |
| dc.citation.startPage | 71 | - |
| dc.citation.endPage | 76 | - |
| dc.identifier.kciid | ART002855736 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Virtual Reality video | - |
| dc.subject.keywordAuthor | Interactive film | - |
| dc.subject.keywordAuthor | Interactive video narrative | - |
| dc.subject.keywordAuthor | Conceivability | - |
| dc.subject.keywordAuthor | Immersion | - |
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