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Research of popular success factors of game content <Genshin Impact>
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 유묘의해 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2023-04-27T11:40:28Z | - |
| dc.date.available | 2023-04-27T11:40:28Z | - |
| dc.date.issued | 2022-06 | - |
| dc.identifier.issn | 2288-2847 | - |
| dc.identifier.issn | 2288-2855 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/3067 | - |
| dc.description.abstract | Genshin Impact is an open-world action role-playing game launched by miHoYo in 2020 and has been released on multiple platforms. Due to the excellent character design, it has received widespread attention once it was released, and it has been ranked in the top 10 best-selling lists in several countries after a few weeks of launch. This article will first analyze the map design of the game's open world, and what elements are used on the game map to allow players to immerse themselves in it. Then, in the gameplay of the game, a rich and varied combat system is formed by using the relationship between the elements to restrain each other.There is also a card drawing system added to it, which makes the acquisition of characters full of randomness and allows more players to participate in it. It is concluded that the novel design and rich and varied play methods have made the game Genshin Impact high in popularity, occupying the forefront of the app download list for a long time. | - |
| dc.format.extent | 5 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국인터넷방송통신학회 | - |
| dc.title | Research of popular success factors of game content <Genshin Impact> | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.7236/IJASC.2022.11.2.83 | - |
| dc.identifier.bibliographicCitation | International Journal of Advanced Smart Convergence, v.11, no.2, pp 83 - 87 | - |
| dc.citation.title | International Journal of Advanced Smart Convergence | - |
| dc.citation.volume | 11 | - |
| dc.citation.number | 2 | - |
| dc.citation.startPage | 83 | - |
| dc.citation.endPage | 87 | - |
| dc.identifier.kciid | ART002855817 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | open world | - |
| dc.subject.keywordAuthor | Triangle rule | - |
| dc.subject.keywordAuthor | Elemental System | - |
| dc.subject.keywordAuthor | Card drawing | - |
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