Cited 0 time in
A Study on K-POP Video Content Using Metaverse Virtual Technology
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Yuanxue Tian | - |
| dc.contributor.author | Xinyi Shan | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-10-17T01:30:26Z | - |
| dc.date.available | 2024-10-17T01:30:26Z | - |
| dc.date.issued | 2024-09 | - |
| dc.identifier.issn | 2288-2847 | - |
| dc.identifier.issn | 2288-2855 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/26497 | - |
| dc.description.abstract | The meta-universe, as an innovative medium of digital technology that integrates the virtual and real worlds, is revolutionizing the traditional K-POP industry by leveraging advanced technologies such as artificial intelligence (AI), virtual reality (VR), augmented reality (AR), and motion capture. This transformation is gradually reshaping the entire entertainment sector. As K-POP continues its global expansion, the industry is actively exploring the application of virtual technologies, presenting viewers with a more diverse range of entertainment content. This thesis reviews the development history of virtual technology in K-POP, analyzes the practical applications of VR, AR, AI, and motion capture within the industry, and examines how these technologies enhance artist-fan interactions and immersion. The study demonstrates that the incorporation of virtual technology not only overcomes the limitations of traditional entertainment modes but also provides new directions for the future development of the K-POP industry. | - |
| dc.format.extent | 6 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국인터넷방송통신학회 | - |
| dc.title | A Study on K-POP Video Content Using Metaverse Virtual Technology | - |
| dc.title.alternative | A Study on K-POP Video Content Using Metaverse Virtual Technology | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.7236/IJASC.2024.13.3.273 | - |
| dc.identifier.bibliographicCitation | International Journal of Advanced Smart Convergence, v.13, no.3, pp 273 - 278 | - |
| dc.citation.title | International Journal of Advanced Smart Convergence | - |
| dc.citation.volume | 13 | - |
| dc.citation.number | 3 | - |
| dc.citation.startPage | 273 | - |
| dc.citation.endPage | 278 | - |
| dc.identifier.kciid | ART003122468 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | K-POP | - |
| dc.subject.keywordAuthor | virtual technology | - |
| dc.subject.keywordAuthor | metaverse | - |
| dc.subject.keywordAuthor | AR | - |
| dc.subject.keywordAuthor | VR | - |
| dc.subject.keywordAuthor | AI technology | - |
| dc.subject.keywordAuthor | motion capture | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
30, Pildong-ro 1-gil, Jung-gu, Seoul, 04620, Republic of Korea+82-2-2260-3114
Copyright(c) 2023 DONGGUK UNIVERSITY. ALL RIGHTS RESERVED.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.
