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Cited 32 time in webofscience Cited 36 time in scopus
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Online game characters' influence on brand trust: Self-disclosure, group membership, and product type

Authors
Choi, Yung KyunYoon, SukkiLacey, Heather P.
Issue Date
Aug-2013
Publisher
ELSEVIER SCIENCE INC
Keywords
Advergame; Game; Trust; Disclosure; Public; Private
Citation
JOURNAL OF BUSINESS RESEARCH, v.66, no.8, pp 996 - 1003
Pages
8
Indexed
SSCI
SCOPUS
Journal Title
JOURNAL OF BUSINESS RESEARCH
Volume
66
Number
8
Start Page
996
End Page
1003
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/23686
DOI
10.1016/j.jbusres.2011.12.023
ISSN
0148-2963
1873-7978
Abstract
Advergaming has become a marketers' essential exercise in branding. This paper examines how an animated character appearing in an advergame affects consumers' trust toward the promoted brand. Two studies demonstrate that a highly (vs. minimally) self-disclosing game character increases the game player's trust toward the promoted brand if the game character claims to be an outgroup member, but the opposite is true if the game character claims to be an ingroup member. These effects emerge only when promoted brands are publicly consumed products, but disappear when promoted brands are privately consumed products. The findings are robust across two countries- the United States and South Korea-which vary in the degree of consumer familiarity with advergaming practices. (C) 2011 Elsevier Inc. All rights reserved.
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College of the Social Science (Department of Advertising and Public Relations)
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