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A Case Study on AI-Driven <DEEPMOTION> Motion Capture Technology
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 진희 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T12:02:00Z | - |
| dc.date.available | 2024-08-08T12:02:00Z | - |
| dc.date.issued | 2024-05 | - |
| dc.identifier.issn | 2288-4920 | - |
| dc.identifier.issn | 2288-4939 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/22045 | - |
| dc.description.abstract | The rapid development of artificial intelligence technology in recent years is evident, from the emergence of ChatGPT to innovations like Midjourney, Stable Diffution, and the upcoming SORA text-to-video technology by OPENai. Animation capture technology, driven by the AI technology trend, is undergoing significant advancements, accelerating the progress of the animation industry. Through an analysis of the current application of DEEPMOTION, this paper explores the development direction of AI motion capture technology, analyzes issues such as errors in multi-person object motion capture, and examines the vast prospects. With the continuous advancement of AI technology, the ability to recognize and track complex movements and expressions faster and more accurately, reduce human errors, enhance processing speed and efficiency. This advancement lowers technological barriers and accelerates the fusion of virtual and real worlds. | - |
| dc.format.extent | 6 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국인터넷방송통신학회 | - |
| dc.title | A Case Study on AI-Driven <DEEPMOTION> Motion Capture Technology | - |
| dc.title.alternative | A Case Study on AI-Driven <DEEPMOTION> Motion Capture Technology | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.7236/IJIBC.2024.16.2.87 | - |
| dc.identifier.bibliographicCitation | The International Journal of Internet, Broadcasting and Communication, v.16, no.2, pp 87 - 92 | - |
| dc.citation.title | The International Journal of Internet, Broadcasting and Communication | - |
| dc.citation.volume | 16 | - |
| dc.citation.number | 2 | - |
| dc.citation.startPage | 87 | - |
| dc.citation.endPage | 92 | - |
| dc.identifier.kciid | ART003083452 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | AI | - |
| dc.subject.keywordAuthor | Motion Capture | - |
| dc.subject.keywordAuthor | 3D Animation | - |
| dc.subject.keywordAuthor | Human-like Character Animation | - |
| dc.subject.keywordAuthor | DEEPMOTION | - |
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