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A Research of User Experience on Multi-Modal Interactive Digital Art
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 강천천 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T10:30:43Z | - |
| dc.date.available | 2024-08-08T10:30:43Z | - |
| dc.date.issued | 2024-02 | - |
| dc.identifier.issn | 2288-4920 | - |
| dc.identifier.issn | 2288-4939 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/21441 | - |
| dc.description.abstract | The concept of single-modal digital art originated in the 20th century and has evolved through three key stages. Over time, digital art has transformed into multi-modal interaction, representing a new era in art forms. Based on multi-modal theory, this paper aims to explore the characteristics of interactive digital art in innovative art forms and its impact on user experience. Through an analysis of practical application of multi-modal interactive digital art, this study summarises the impact of creative models of digital art on the physical and mental aspects of user experience. In creating audio-visual-based art, multi-modal digital art should seamlessly incorporate sensory elements and leverage computer image processing technology. Focusing on user perception, emotional expression, and cultural communication, it strives to establish an immersive environment with user experience at its core. Future research, particularly with emerging technologies like Artificial Intelligence(AR) and Virtual Reality(VR), should not merely prioritize technology but aim for meaningful interaction. Through multi-modal interaction, digital art is poised to continually innovate, offering new possibilities and expanding the realm of interactive digital art. | - |
| dc.format.extent | 6 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국인터넷방송통신학회 | - |
| dc.title | A Research of User Experience on Multi-Modal Interactive Digital Art | - |
| dc.title.alternative | A Research of User Experience on Multi-Modal Interactive Digital Art | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.7236/IJIBC.2024.16.1.80 | - |
| dc.identifier.bibliographicCitation | The International Journal of Internet, Broadcasting and Communication, v.16, no.1, pp 80 - 85 | - |
| dc.citation.title | The International Journal of Internet, Broadcasting and Communication | - |
| dc.citation.volume | 16 | - |
| dc.citation.number | 1 | - |
| dc.citation.startPage | 80 | - |
| dc.citation.endPage | 85 | - |
| dc.identifier.kciid | ART003055114 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Multi-modal | - |
| dc.subject.keywordAuthor | Interactive Digital Art | - |
| dc.subject.keywordAuthor | User Experience | - |
| dc.subject.keywordAuthor | Multi-sensory Elements | - |
| dc.subject.keywordAuthor | Sensory Experience | - |
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