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A Comparative Analysis Between <Leonardo.Ai> and <Meshy> as AI Texture Generation Tools
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Pingjian Jie | - |
| dc.contributor.author | Xinyi Shan | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T09:00:40Z | - |
| dc.date.available | 2024-08-08T09:00:40Z | - |
| dc.date.issued | 2023-12 | - |
| dc.identifier.issn | 2288-7202 | - |
| dc.identifier.issn | 2288-7318 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/20769 | - |
| dc.description.abstract | In three-dimensional(3D) modeling, texturing plays a crucial role as a visual element, imparting detail and realism to models. In contrast to traditional texturing methods, the current trend involves utilizing AI tools such as Leonardo.Ai and Meshy to create textures for 3D models in a more efficient and precise manner. This paper focuses on 3D texturing, conducting a comprehensive comparative study of AI tools, specifically Leonardo.Ai and Meshy. By delving into the performance, functional differences, and respective application scopes of these two tools in the generation of 3D textures, we highlight potential applications and development trends within the realm of 3D texturing. The efficient use of AI tools in texture creation also has the potential to drive innovation and enhancement in the field of 3D modeling. In conclusion, this research aims to provide a comprehensive perspective for researchers, practitioners, and enthusiasts in related fields, fostering further innovation and development in this domain. | - |
| dc.format.extent | 7 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 국제문화기술진흥원 | - |
| dc.title | A Comparative Analysis Between <Leonardo.Ai> and <Meshy> as AI Texture Generation Tools | - |
| dc.title.alternative | A Comparative Analysis Between <Leonardo.Ai> and <Meshy> as AI Texture Generation Tools | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.17703/IJACT.2023.11.4.333 | - |
| dc.identifier.bibliographicCitation | The International Journal of Advanced Culture Technology, v.11, no.4, pp 333 - 339 | - |
| dc.citation.title | The International Journal of Advanced Culture Technology | - |
| dc.citation.volume | 11 | - |
| dc.citation.number | 4 | - |
| dc.citation.startPage | 333 | - |
| dc.citation.endPage | 339 | - |
| dc.identifier.kciid | ART003035136 | - |
| dc.description.isOpenAccess | Y | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | AI Generator | - |
| dc.subject.keywordAuthor | Texture | - |
| dc.subject.keywordAuthor | Leonardo.Ai | - |
| dc.subject.keywordAuthor | Meshy | - |
| dc.subject.keywordAuthor | Modeling | - |
| dc.subject.keywordAuthor | Physically-Based Rendering(PBR) | - |
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