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A Study of Experiential Exhibition Format Using VR Technology at Sanxingdui Museum
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 진희 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T08:31:49Z | - |
| dc.date.available | 2024-08-08T08:31:49Z | - |
| dc.date.issued | 2023-11 | - |
| dc.identifier.issn | 2288-4920 | - |
| dc.identifier.issn | 2288-4939 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/20692 | - |
| dc.description.abstract | This study explores the feasibility and potential of using virtual reality (VR) technology to enhance the museum viewing experience through digital media. In an increasingly digital world, museums face the challenge of adapting to changing visitor expectations. This study explores the integration of virtual reality and digital media as a means to engage, educate, and attract museum visitors in a novel, immersive way. By analyzing its advantages, challenges, and practical implications, this study aims to elucidate the feasibility of this transformative approach. | - |
| dc.format.extent | 6 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국인터넷방송통신학회 | - |
| dc.title | A Study of Experiential Exhibition Format Using VR Technology at Sanxingdui Museum | - |
| dc.title.alternative | A Study of Experiential Exhibition Format Using VR Technology at Sanxingdui Museum | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.7236/IJIBC.2023.15.4.172 | - |
| dc.identifier.bibliographicCitation | The International Journal of Internet, Broadcasting and Communication, v.15, no.4, pp 172 - 177 | - |
| dc.citation.title | The International Journal of Internet, Broadcasting and Communication | - |
| dc.citation.volume | 15 | - |
| dc.citation.number | 4 | - |
| dc.citation.startPage | 172 | - |
| dc.citation.endPage | 177 | - |
| dc.identifier.kciid | ART003020793 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Virtual reality technology | - |
| dc.subject.keywordAuthor | digital media immersive experience | - |
| dc.subject.keywordAuthor | barrier-free viewing | - |
| dc.subject.keywordAuthor | innovation and interaction VR Technology Use | - |
| dc.subject.keywordAuthor | Heritage Conservation and Publicity | - |
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