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A Study Based on Alienation Theory to Analyze Different Modes in Meta-Fictional Games

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dc.contributor.author제예-
dc.contributor.author정진헌-
dc.date.accessioned2024-08-08T08:31:49Z-
dc.date.available2024-08-08T08:31:49Z-
dc.date.issued2023-11-
dc.identifier.issn2288-4920-
dc.identifier.issn2288-4939-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/20691-
dc.description.abstractWith the continuous development of the game field, the subdivision of game types is becoming more and more precise. There are also more and more games that draw on some achievements in other fields in their game design. Among them are meta-fiction games based on metafiction. This article will explore whether the combination of a meta-fiction game and a side-scrolling game with a unique visual experience is appropriate. If the side-scrolling game is the external form of the game, then the meta-fiction game is the internal content core of the game. The degree of fit between the external form and the internal core will undoubtedly determine the lower limit and upper limit of the game quality. Based on alienation theory, this article takes several highly rated side-scrolling games on the market as examples to conduct a theoretical analysis on the compatibility of side-scrolling games and metafiction games. The analysis results suggest that compared to first-person games, side-scrolling games with a unique third-person perspective have the best compatibility with meta-games.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisher한국인터넷방송통신학회-
dc.titleA Study Based on Alienation Theory to Analyze Different Modes in Meta-Fictional Games-
dc.title.alternativeA Study Based on Alienation Theory to Analyze Different Modes in Meta-Fictional Games-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.7236/IJIBC.2023.15.4.185-
dc.identifier.bibliographicCitationThe International Journal of Internet, Broadcasting and Communication, v.15, no.4, pp 185 - 190-
dc.citation.titleThe International Journal of Internet, Broadcasting and Communication-
dc.citation.volume15-
dc.citation.number4-
dc.citation.startPage185-
dc.citation.endPage190-
dc.identifier.kciidART003021050-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorMeta-fiction games-
dc.subject.keywordAuthorthe fourth Wall-
dc.subject.keywordAuthorSide-scrolling Game-
dc.subject.keywordAuthoralienation effect-
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