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A Research on 3D Texture Production Using Artificial Intelligence Softwear
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 마카 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T08:31:49Z | - |
| dc.date.available | 2024-08-08T08:31:49Z | - |
| dc.date.issued | 2023-11 | - |
| dc.identifier.issn | 2288-4920 | - |
| dc.identifier.issn | 2288-4939 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/20690 | - |
| dc.description.abstract | AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future. | - |
| dc.format.extent | 7 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국인터넷방송통신학회 | - |
| dc.title | A Research on 3D Texture Production Using Artificial Intelligence Softwear | - |
| dc.title.alternative | A Research on 3D Texture Production Using Artificial Intelligence Softwear | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.7236/IJIBC.2023.15.4.178 | - |
| dc.identifier.bibliographicCitation | The International Journal of Internet, Broadcasting and Communication, v.15, no.4, pp 178 - 184 | - |
| dc.citation.title | The International Journal of Internet, Broadcasting and Communication | - |
| dc.citation.volume | 15 | - |
| dc.citation.number | 4 | - |
| dc.citation.startPage | 178 | - |
| dc.citation.endPage | 184 | - |
| dc.identifier.kciid | ART003021048 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | AI Generation Technology | - |
| dc.subject.keywordAuthor | AI Painting | - |
| dc.subject.keywordAuthor | 3D texture mapping | - |
| dc.subject.keywordAuthor | Deep Learning Algorithms | - |
| dc.subject.keywordAuthor | 3D environment | - |
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