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Status and development direction of Virtual Reality Video technology
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 유묘의해 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T07:31:22Z | - |
| dc.date.available | 2024-08-08T07:31:22Z | - |
| dc.date.issued | 2021-12 | - |
| dc.identifier.issn | 2713-6434 | - |
| dc.identifier.issn | 2713-6442 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/19775 | - |
| dc.description.abstract | Virtual reality technology is a new practical technology developed in the 20th century. In recent years, the related industry is rapidly developing due to the continuous development and improvement of virtual reality (VR) technology, and various image contents that are realistic through the use of virtual reality technology provide users with a better visual experience. In addition, it has excellent characteristics in terms of interaction and imagination, so a bright prospect can be expected in the field of video content production. This paper introduced the types of display of VR video, technology, and how users view VR video at the current stage. In addition, the difference in resolution between the past VR equipment and the current equipment was compared and analyzed, and the reason why the resolution affects the VR image was explored. Among the future development of VR video, we will present some development directions and provide convenience to people. | - |
| dc.format.extent | 7 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국디지털정책학회 | - |
| dc.title | Status and development direction of Virtual Reality Video technology | - |
| dc.title.alternative | Status and development direction of Virtual Reality Video technology | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.14400/JDC.2021.19.12.405 | - |
| dc.identifier.bibliographicCitation | 디지털융복합연구, v.19, no.12, pp 405 - 411 | - |
| dc.citation.title | 디지털융복합연구 | - |
| dc.citation.volume | 19 | - |
| dc.citation.number | 12 | - |
| dc.citation.startPage | 405 | - |
| dc.citation.endPage | 411 | - |
| dc.identifier.kciid | ART002787567 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Virtual Reality | - |
| dc.subject.keywordAuthor | Virtual Reality Video | - |
| dc.subject.keywordAuthor | Panoramic Video | - |
| dc.subject.keywordAuthor | PPD | - |
| dc.subject.keywordAuthor | Standalone VR Headsets | - |
| dc.subject.keywordAuthor | 가상현실 | - |
| dc.subject.keywordAuthor | VR 영상 | - |
| dc.subject.keywordAuthor | 파노라마 비디오 | - |
| dc.subject.keywordAuthor | PPD | - |
| dc.subject.keywordAuthor | 독립형 VR 헤드셋 | - |
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