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A case study on the promotional animation of the mobile game ‘Honour Of Kings’
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 강천천 | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T07:31:19Z | - |
| dc.date.available | 2024-08-08T07:31:19Z | - |
| dc.date.issued | 2021-08 | - |
| dc.identifier.issn | 2713-6434 | - |
| dc.identifier.issn | 2713-6442 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/19752 | - |
| dc.description.abstract | With the development of OSMU mode in the game industry, the most popular 3D mobile game ‘Honour Of Kings’ in China, in addition to the entertainment effects of the game itself, has paid more attention to the production of promotional animation video contents in recent years. The huge animation market is generating abundant game revenue for ‘Honour Of Kings’. This paper selected the most popular game promotional animations 'MU BIAO' and 'Bu Ye Chang'an' through a survey of 30 CG promotional animation in the official story station of 'Honour of Kings'. Important elements such as rich stories and the special effects of the gorgeous scenes, etc are summarized. Through the research of this paper, grasped the importance of promotional animation content in the game industry, and can expect the common growth of the game industry and the animation industry, which is one of the ways to create high profits in the game market. | - |
| dc.format.extent | 7 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국디지털정책학회 | - |
| dc.title | A case study on the promotional animation of the mobile game ‘Honour Of Kings’ | - |
| dc.title.alternative | A case study on the promotional animation of the mobile game ‘Honour Of Kings’ | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.14400/JDC.2021.19.8.293 | - |
| dc.identifier.bibliographicCitation | 디지털융복합연구, v.19, no.8, pp 293 - 299 | - |
| dc.citation.title | 디지털융복합연구 | - |
| dc.citation.volume | 19 | - |
| dc.citation.number | 8 | - |
| dc.citation.startPage | 293 | - |
| dc.citation.endPage | 299 | - |
| dc.identifier.kciid | ART002746409 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | OSMU mode | - |
| dc.subject.keywordAuthor | Game promotion animation | - |
| dc.subject.keywordAuthor | mobile game | - |
| dc.subject.keywordAuthor | ‘Honour Of Kings’ | - |
| dc.subject.keywordAuthor | 'MU BIAO' and 'Bu Ye Chang'an' | - |
| dc.subject.keywordAuthor | Animation features | - |
| dc.subject.keywordAuthor | OSMU모델 | - |
| dc.subject.keywordAuthor | 게임 홍보 애니메이션 | - |
| dc.subject.keywordAuthor | 모바일 게임 | - |
| dc.subject.keywordAuthor | <왕자영요> | - |
| dc.subject.keywordAuthor | '목표'와 '불야장안' | - |
| dc.subject.keywordAuthor | 애니메이션 특징 | - |
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