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Research on the Visual Elements of VR game <The Elder Scrolls V : skyrim VR>
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | JIANG QIANQIAN | - |
| dc.contributor.author | 정진헌 | - |
| dc.date.accessioned | 2024-08-08T07:31:12Z | - |
| dc.date.available | 2024-08-08T07:31:12Z | - |
| dc.date.issued | 2020-12 | - |
| dc.identifier.issn | 2713-6434 | - |
| dc.identifier.issn | 2713-6442 | - |
| dc.identifier.uri | https://scholarworks.dongguk.edu/handle/sw.dongguk/19711 | - |
| dc.description.abstract | In recent years, various virtual reality games are becoming commercialized. A variety of large 3D online games popular with users has begun to transform into VR games. < the Elder Scrolls V: skyrim VR > as a derivative of large-scale 3D online games < the Elder Scrolls V: skyrim special edition >, Since its launch on the steam game platform in April 2018, because of its original UI design, maximizes the user's immersive experience and firmly maintains the leading position of VR games. Although the visual similarities between < the Elder Scrolls V: Skylim VR > and < the Elder Scrolls V: Skylim Special Edition > are high, but the visual elements in the UI are quite different. This paper studies characters, scenes, operating interfaces, colors and fonts five visual UI elements that enhance the immersion in <the Elder Scrolls V: Skyrim VR> game. It provided a unique interface design reference to immersive experience of new VR games in the future. | - |
| dc.format.extent | 6 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국디지털정책학회 | - |
| dc.title | Research on the Visual Elements of VR game <The Elder Scrolls V : skyrim VR> | - |
| dc.title.alternative | Research on the Visual Elements of VR game <The Elder Scrolls V : skyrim VR> | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.14400/JDC.2020.18.12.507 | - |
| dc.identifier.bibliographicCitation | 디지털융복합연구, v.18, no.12, pp 507 - 512 | - |
| dc.citation.title | 디지털융복합연구 | - |
| dc.citation.volume | 18 | - |
| dc.citation.number | 12 | - |
| dc.citation.startPage | 507 | - |
| dc.citation.endPage | 512 | - |
| dc.identifier.kciid | ART002660499 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | 3D 온라인 게임 | - |
| dc.subject.keywordAuthor | VR 게임 | - |
| dc.subject.keywordAuthor | 몰입식 체험 | - |
| dc.subject.keywordAuthor | <the Elder Scrolls V: Skyrim VR> | - |
| dc.subject.keywordAuthor | <the Elder Scrolls V: Skyrim Special Edition> | - |
| dc.subject.keywordAuthor | 시각적 UI 요소 | - |
| dc.subject.keywordAuthor | 3D online games | - |
| dc.subject.keywordAuthor | VR games | - |
| dc.subject.keywordAuthor | immersive experience | - |
| dc.subject.keywordAuthor | <the Elder Scrolls V: Skyrim VR> | - |
| dc.subject.keywordAuthor | <the Elder Scrolls V: Skyrim Special Edition> | - |
| dc.subject.keywordAuthor | Visual UI elements | - |
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