Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

A Case Study on the「Influencer」Art Exhibition

Full metadata record
DC Field Value Language
dc.contributor.author스위-
dc.contributor.author정진헌-
dc.date.accessioned2024-08-08T07:31:11Z-
dc.date.available2024-08-08T07:31:11Z-
dc.date.issued2020-09-
dc.identifier.issn2713-6434-
dc.identifier.issn2713-6442-
dc.identifier.urihttps://scholarworks.dongguk.edu/handle/sw.dongguk/19700-
dc.description.abstractWith the continuous development of economic activities of influencer(people with social influence). Because of 'Influencers' bring huge economic benefits, all walks of life are creating their own 'influencers'. In the art exhibition industry, the 'influencer' art exhibition pays more attention to experiencing the audience. Although it reduces the professionalism of art exhibitions, it also lets more non-professional visitors to see and experience art exhibitions. In this paper, the write takes the 'influencer' art exhibition as the research object and divides into 'emotional immersion' and 'technological immersion', and analyzes the development status of 'influencer' art exhibition. It is a commercial marketing method to call art exhibition 'influencer'. But with the increasing demand of the public for art and culture consumption. the 'influencer' art exhibition, which can bring immersive cultural experience to the audience. It just meets the cultural consumption demand of the public. So that it has become one of the main forms of art exhibition. In the future, immersive 'influencer' art exhibition will become the main form of art exhibition. With continuous innovation and creativity, art professionalism and commercial marketing, the 'influencer' art exhibition will continue to develop.-
dc.format.extent6-
dc.language영어-
dc.language.isoENG-
dc.publisher한국디지털정책학회-
dc.titleA Case Study on the「Influencer」Art Exhibition-
dc.title.alternativeA Case Study on the「Influencer」Art Exhibition-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.14400/JDC.2020.18.9.373-
dc.identifier.bibliographicCitation디지털융복합연구, v.18, no.9, pp 373 - 378-
dc.citation.title디지털융복합연구-
dc.citation.volume18-
dc.citation.number9-
dc.citation.startPage373-
dc.citation.endPage378-
dc.identifier.kciidART002627254-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorInfluencer-
dc.subject.keywordAuthorArt exhibition-
dc.subject.keywordAuthorEmotional-
dc.subject.keywordAuthortechnical-
dc.subject.keywordAuthorimmersion-
dc.subject.keywordAuthor인플루언서-
dc.subject.keywordAuthor미술 전시회-
dc.subject.keywordAuthor이모셔널-
dc.subject.keywordAuthor테크니컬-
dc.subject.keywordAuthor이멀젼-
Files in This Item
There are no files associated with this item.
Appears in
Collections
Graduate School of Digital Image & Contents > Department of Multimedia > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Chung, Jean Hun photo

Chung, Jean Hun
Graduate School of Digital Image & Contents (Department of Multimedia)
Read more

Altmetrics

Total Views & Downloads

BROWSE