Approaches That Use Domain-Specific Expertise: Behavioral-Cloning-Based Advantage Actor-Critic in Basketball Gamesopen access
- Authors
- Choi, Taehyeok; Cho, Kyungeun; Sung, Yunsick
- Issue Date
- Mar-2023
- Publisher
- MDPI
- Keywords
- game AI; reinforcement learning; imitation learning; basketball game
- Citation
- Mathematics, v.11, no.5, pp 1 - 14
- Pages
- 14
- Indexed
- SCIE
SCOPUS
- Journal Title
- Mathematics
- Volume
- 11
- Number
- 5
- Start Page
- 1
- End Page
- 14
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/19224
- DOI
- 10.3390/math11051110
- ISSN
- 2227-7390
2227-7390
- Abstract
- Research on the application of artificial intelligence (AI) in games has recently gained momentum. Most commercial games still use AI based on a finite state machine (FSM) due to complexity and cost considerations. However, FSM-based AI decreases user satisfaction given that it performs the same patterns of consecutive actions in the same situations. This necessitates a new AI approach that applies domain-specific expertise to existing reinforcement learning algorithms. We propose a behavioral-cloning-based advantage actor-critic (A2C) that improves learning performance by applying a behavioral cloning algorithm to an A2C algorithm in basketball games. The state normalization, reward function, and episode classification approaches are used with the behavioral-cloning-based A2C. The results of the comparative experiments with the traditional A2C algorithms validated the proposed method. Our proposed method using existing approaches solved the difficulty of learning in basketball games.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 1. Journal Articles

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.