Transferring Skin Weights to 3D Scanned Clothesopen access
- Authors
- Yoon, Seung-Hyun; Kim, Taejoon; Kim, Ho-Won; Lee, Jieun
- Issue Date
- Dec-2016
- Publisher
- WILEY
- Keywords
- Bone animation; Character animation; Skeletal subspace deformation; Moving frames; Skin weights
- Citation
- ETRI JOURNAL, v.38, no.6, pp 1095 - 1103
- Pages
- 9
- Indexed
- SCI
SCIE
SCOPUS
KCI
- Journal Title
- ETRI JOURNAL
- Volume
- 38
- Number
- 6
- Start Page
- 1095
- End Page
- 1103
- URI
- https://scholarworks.dongguk.edu/handle/sw.dongguk/18107
- DOI
- 10.4218/etrij.16.2716.0019
- ISSN
- 1225-6463
2233-7326
- Abstract
- We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.
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Collections - College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 1. Journal Articles

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