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Cited 1 time in webofscience Cited 2 time in scopus
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Transferring Skin Weights to 3D Scanned Clothesopen access

Authors
Yoon, Seung-HyunKim, TaejoonKim, Ho-WonLee, Jieun
Issue Date
Dec-2016
Publisher
WILEY
Keywords
Bone animation; Character animation; Skeletal subspace deformation; Moving frames; Skin weights
Citation
ETRI JOURNAL, v.38, no.6, pp 1095 - 1103
Pages
9
Indexed
SCI
SCIE
SCOPUS
KCI
Journal Title
ETRI JOURNAL
Volume
38
Number
6
Start Page
1095
End Page
1103
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/18107
DOI
10.4218/etrij.16.2716.0019
ISSN
1225-6463
2233-7326
Abstract
We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.
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