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A BCI contents development method based templates

Authors
Sung, Y.Cho, K.Um, K.
Issue Date
2013
Keywords
BCI contents; BCI game; Brain-computer interface; Brainwave
Citation
Lecture Notes in Electrical Engineering, v.215 LNEE, pp 829 - 835
Pages
7
Indexed
SCOPUS
Journal Title
Lecture Notes in Electrical Engineering
Volume
215 LNEE
Start Page
829
End Page
835
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/17655
DOI
10.1007/978-94-007-5860-5_99
ISSN
1876-1100
1876-1119
Abstract
With the drop in the price of Brain-Computer Interface (BCI) devices, which have been widely used in the medical sector, the development of serious BCI-based games has been accelerated. However, developers involved with the development of these games have found it difficult to acquire brain- and brain-wave-related knowledge. This paper defines templates that are necessary for developing BCI contents and proposes a method for developing BCI contents; the definition of the knowledge is based on templates. We present an example of a BCI-based game that has been developed using the proposed method. Since technical knowledge required for the development of serious games has been defined on the basis of templates, a developer can concentrate on the task of developing games. © 2013 Springer Science+Business Media.
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College of Advanced Convergence Engineering > Department of Computer Science and Artificial Intelligence > 1. Journal Articles

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