Detailed Information

Cited 25 time in webofscience Cited 29 time in scopus
Metadata Downloads

How character presence in advergames affects brand attitude and game performance: A cross-cultural comparison

Authors
Choi, Yung KyunYoon, SukkiTaylor, Charles R.
Issue Date
Nov-2015
Publisher
WILEY
Citation
JOURNAL OF CONSUMER BEHAVIOUR, v.14, no.6, pp 357 - 365
Pages
9
Indexed
SSCI
SCOPUS
Journal Title
JOURNAL OF CONSUMER BEHAVIOUR
Volume
14
Number
6
Start Page
357
End Page
365
URI
https://scholarworks.dongguk.edu/handle/sw.dongguk/15087
DOI
10.1002/cb.1555
ISSN
1472-0817
1479-1838
Abstract
Advertising within videogames has grown in importance over the last few years. This research investigates the impact of character presence in advergames on brand attitude and game performance, and how such effects depend on national culture. A total of 130 students participated in an experiment conducted in the US and Korea. Results show that when the featured brand in an advergame was a publicly consumed product, character's presence (vs. absence) had a positive effect on attitude toward the brand and gaming performance, but when the featured brand was a privately consumed product, character's presence had a negative effect on these variables. Furthermore, the emergence of the character-product interaction effect was dependent on national culture. Theoretical and practical implications are provided. Copyright (c) 2015 John Wiley & Sons, Ltd.
Files in This Item
There are no files associated with this item.
Appears in
Collections
College of the Social Science > Department of Advertising and Public Relations > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Choi, Yung Kyun photo

Choi, Yung Kyun
College of the Social Science (Department of Advertising and Public Relations)
Read more

Altmetrics

Total Views & Downloads

BROWSE