Virtual Reality  open-access icon

Journal Title

  • Virtual Reality

ISSN

  • E 1434-9957 | P 1359-4338

Publisher

  • Springer London

Listed on(Coverage)

JCR 2011-2023
SJR 1999-2020;2022-2023
CiteScore 2011-2023
SCIE 2011-2024
CC 2016-2024
SCOPUS 2017-2024

OA Info.

OA open-access icon

based on the information

  • 2025;
Keywords virtual reality, augmented reality, mixed reality, real-time visualization, graphics, multimedia
Review Process Anonymous peer review
Journal info. pages
Licences CC BY, CC BY-NC-ND
Copyrights Yes
DOAJ Coverage
  • Added on Date : 2024-08-07T08:25:49Z
Subject(s) Science: Mathematics: Instruments and machines: Electronic computers. Computer science | Technology: Technology (General): Industrial engineering. Management engineering: Information technology

Active

  • Active

    based on the information

    • SCOPUS:2024-10

Country

  • ENGLAND

Aime & Scopes

  • The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: /// Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications /// Development and evaluation of systems, tools, techniques and software that advance the field, including: /// Display technologies, including Head Mounted Displays, simulators and immersive displays /// Haptic technologies, including novel devices, interaction and rendering /// Interaction management, including gesture control, eye gaze, biosensors and wearables /// Tracking technologies /// VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. /// Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence /// Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems /// Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR

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