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A Case Study of Intellectual Property Rights Using Animation Characters
- 강천천;
- 정진헌
초록
Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.
키워드
- 제목
- A Case Study of Intellectual Property Rights Using Animation Characters
- 제목 (타언어)
- 애니메이션 캐릭터를 활용한 Intellectual Property 사례 연구
- 저자
- 강천천; 정진헌
- 발행일
- 2022-02
- 저널명
- 디지털융복합연구
- 권
- 20
- 호
- 2
- 페이지
- 361 ~ 366