A Study on the Effective Production of Game Weapons Using Zbrush

A Study on the Effective Production of Game Weapons Using Zbrush

초록

With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, low-to-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

키워드

ZBrushDigital SculptingGame ContentGame Development3D WeaponsNext-Generation Games
제목
A Study on the Effective Production of Game Weapons Using Zbrush
제목 (타언어)
A Study on the Effective Production of Game Weapons Using Zbrush
저자
YunChao YangXinyi ShanJeanhun Chung
DOI
10.17703/IJACT.2023.11.2.397
발행일
2023-06
저널명
The International Journal of Advanced Culture Technology
11
2
페이지
397 ~ 402