교육용 메타버스 플랫폼 개발 및 운영 사례 연구: D대학교를 중심으로

Case Study on Development and Operation of an Educational Metaverse Using Rapid Prototype Development Methodology: A Focus on D University
  • 한송이; 
  • 신윤미; 
  • 홍수민; 
  • 박주현; 
  • 임은선; 
  • ... 조준희; 
  • 외 3명

초록

Objectives This study explores the development and implementation of a metaverse-based teaching and learning space tailored for higher education contexts, as the virtual realm of the metaverse enables diverse socio-cultural, economic, and educational activities. The research focuses on the integration of Metaverse technologies into higher education environments, presenting a case study where the developed Metaverse teaching and learning space is applied in actual classroom settings. Methods For the development and operation of an educational Metaverse platform, we applied a iterative prototyping methodology that allows continuous input from the educational institution, instructors, learners, and content experts. The research process followed the sequence of analysis, design, development, execution, and evaluation. To enhance the quality of the final product, improve user satisfaction, and optimize development time, we analyzed prior research and real-world cases. Based on this analysis, we conducted user surveys, interviews, and expert validation in a step-by-step manner. Results Three courses were partially taught in these spaces. In each class, interactive activities such as role-playing, OX quizzes, presentations and feedback, discussions, and Q&A sessions were carried out. The overall sat isfaction score for the three courses was 4.68, and the satisfaction score for the use of the Metaverse was 4.55. Conclusions The significance of this study lies in the exploration of the educational potential of the Metaverse platform by developing it for teaching and learning purposes and applying it to actual classes. Further research is needed to address the technical aspects of platform features and to support the development of an educational Metaverse platform through follow-up studies based on university-level support.

키워드

Metaverse; Metaverse Platform; Metaverse based Learning; ZEP; Rapid Prototype; 메타버스; 메타버스 플랫폼; 메타버스 활용 수업; ZEP; 래피드 프로토타입
제목
교육용 메타버스 플랫폼 개발 및 운영 사례 연구: D대학교를 중심으로
제목 (타언어)
Case Study on Development and Operation of an Educational Metaverse Using Rapid Prototype Development Methodology: A Focus on D University
저자
한송이; 신윤미; 홍수민; 박주현; 임은선; 박성경; 엄태연; 정예일; 조준희
DOI
10.22251/jlcci.2024.24.4.1019
발행일
2024-02
저널명
학습자중심교과교육연구
권
24
호
4
페이지
1019 ~ 1039