서사 중심의 지속가능한 기능성 환경게임 「TRASH TREASURE」설계 연구

A Design Study of a Narrative-Centered Sustainable Serious Game for Environmental Education: TRASH TREASURE

초록

This study aims to expand the educational potential of serious games by redesigning the existing serious-game model, TRASH TREASURE, into a narrative-based environmental learning framework and proposing its design principles. To this end, the study integrates three key learning structures: the action-based learning mechanism of Super Mario (Goal–Feedback–Reward Loop), the strategic decision-making structure of the Civilization series (Choice–Consequence–Accumulation), and the narrative progression of the Hero’s Journey. The proposed narrative model is organized into four stages—Contamination, Journey, Transformation, and Return—enabling learners to experience an integrated learning process that encompasses cognitive understanding, emotional engagement, behavioral practice, and ecological recovery. The model combines character-driven emotional immersion, repetitive action-based learning (collection–sorting–recycling–energy conversion), a cumulative choice system (changes in ecological indices and resource flows), and narrative rewards, ultimately transforming environmental action learning into a practical and experiential process. Furthermore, it encourages players to grow into responsible agents within the narrative world. The convergence of storytelling and interactivity is expected to enhance memory retention, problem-solving skills, and pro-environmental behavioral intention. This study provides a theoretical foundation for narrative-based serious game design and offers meaningful implications for developing next-generation educational games that integrate environmental, cultural, and pedagogical perspectives.

키워드

기능성 게임환경교육서사기반학습영웅의 여정전략 의사결정행동학습TRASH TREASURESerious GameEnvironmental EducationNarrative-Based LearningHero’s JourneyStrategic Decision-MakingAction-Based LearningTRASH TREASURESustainability
제목
서사 중심의 지속가능한 기능성 환경게임 「TRASH TREASURE」설계 연구
제목 (타언어)
A Design Study of a Narrative-Centered Sustainable Serious Game for Environmental Education: TRASH TREASURE
저자
이영숙김상남
DOI
10.36063/asle.2025.24.4.010
발행일
2025-12
유형
Y
저널명
문학과환경
24
4
페이지
307 ~ 330